Apps in Education Badge

I’ve had a look at multiple free apps that could be used in classrooms and I am going to briefly run through the uses of these apps here.

GarageBand

I love this app and I love the possibilities that it can give children to be creative. You can use it to easily create pieces of music by layering tracks. There are lots of options, you can use LiveLoops and be like a DJ, actually play a keyboard/guitar and layer these tracks, or use presets to layer chords. You can then export these pieces of music to iMovie to be used alongside videos. I think this could be used across the curriculum, linking music to other subjects, for example writing historical music, writing music to accompany written poetry, or looking at art and composing based on that.

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Maths, age 4-6

This imaginatively entitled app contains a wealth of simple and activities and games to stimulate interest in maths and develop maths knowledge. They start with some spoken knowledge and then instructions in the activity. For example the activity below started with a woman describing a heart shape as symetrical and explaining why that is. Then the user would have to click the shape that was symmetrical. This app would be good to set up on iPads during discovery time/free flow time in KS1.

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Pic Collage

This app is good for presenting ideas. It would be best used in KS2 to present work and arrange images and labels, however it could be used in a much simpler capacity with KS1. It would be a good way to present research for more fact based subjects or create a mood board for subjects like art and D&T. Below is an example of a usage for the app in maths, showing different forms of creating one number. Because the app is on the iPad images can be taken using the device and put straight into the app, making observations in science or evaluations of artwork/group work very easy.

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ScratchJr

This app is a simplified version of Scratch to be used for KS1. This app version is very simple, with less commands and al the commands being displayed in symbol form. The options are mainly in terms of animating the sprite to move around the screen, change size and speak. There are also elements of inserting timings, e.g. waiting for 2 seconds. This would be a good way to introduce visual computing before getting into the complex nature of Scratch, however I feel that there could be some more actions so that more could be done.

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Bee-Bot

This app is a great substitute for physical BeeBots, with the programming buttons in the corner. The bee doesn’t move as you press the buttons which is really good, as it works in the same way as the physical Bots. There are challenges to follow, for example getting the bee to the flower. This makes the process seem more like a game and less like a task.

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Socrative

Apologies that I don’t have images of this app, but it’s not a very exciting looking interface and I need a quiz code to get on there! The app is a quiz app, the teacher sets up a set of questions and the app generates a code. This code is given to students who log in, the questions are done one at a time on an IWb/screen, and the children answer. Class statistics are put up at the end of each question. I really like this app because it incentivises a form of assessment, almost making it a competition. The only downside is the lack of communication so it might be worth pairing children up ocassionally. This app can be used with any curriculum subject.

Thanks for reading,

Jack

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