In this week’s session, we looked at Scratch.
This software is related to programming, a tool that we looked at in KS2 Computing. It is very similar to Hour of Code in which you must choose what steps to use and which order you would like them to run.
Firstly, I discovered that for the sprite to move, you need to insert the ‘when *green flag* clicked’ block. I played about with changing the number of steps that the sprite can move.
I then looked at the range of actions that the sprite can do under command, and they were categorized into sections such as: motion, looks, sound and events.
I then did a sequence of events for the sprite to carry out and experimented with the ‘repeat’ block and the ‘turn’ block. I think this would be useful for children in helping them understand the importance of getting the order of a sequence correct. If they can learn to do this, then they will be able to get the desired effect they are looking for.
This is related to the National Curriculum for Computing in KS2: ‘use sequence, selection, and repetition in programs; work with variables and various forms of input and output’.
This online PDF is very useful for teachers that do not know how to work Scratch. This can be useful for them to read before teaching a session on the particular programming software. The PDF provides clear instructions along with pictures so that anyone can learn how to use Scratch.